Some thoughts...

...about displayed information of pixel-based environments.
 

 

 
Fabian DanielsenSwift introduction to the writings below.Reflections over displayed experiences and profession related observations.
A personal channel of objective, transparent thoughts.

About business formats and atemporality

February 23, 2011. Categories: Blog, Business, Technology,

We’re living the era of gestural human-computer interaction breakthrough. The conventional understanding of design is being redefined and good user experience is the primary standard in our new integrated environment’s. The landscapes are changing,
but why aren’t everyone onboard?

The entry of networked information into society has introduced new values of necessities. Due to continuos acceleration of technological transformation, it’s the individual who’s determines the value of a creation. Since versatility and it’s pace is far to complex for marketing forces, we’re less affected of it’s impulses.

This pretty much turns the conventional marketing industry upside down. It’s a huge twist in it’s core functionality, since the targeted message isn’t always cutting it anymore.

So why the awkwardness among traditional content management in approving why open source and versatility is an inescapable permanent factor? Adopting it is a different tremendous task that likely results in vast segmentations or strict specializations. But the first phase of ousting the difficulties in approving the current could be explained by the industry’s rather introverted character; a heritage of the genesis of advertising industry that reflects it’s rather egocentric, realism-twisted nature. Real value outcomes dressed up and replaced by revenues that’s furthermore divided into success-measurements such as awards and employee-volume’s.

What is a real value outcome? Due to complex inner bureaucracy of corporation enterprises, many R&D laboratory projects pop out as startups. These startups are about the excitement of invention, which again is a result of the opportunities provided by the evolution. The progression pushing the throttle of entrepreneurs and vice versa. Profit keeps the boat floating, but due to consequences above the targeted outcome is redefined. The emphasis has shifted from consumers to users.

This switch is the cause of marketers misinterpretation of the landscape; conventional principles, where the objectives are targets groups instead of individuals, don’t really apply anymore. Combined with a atemporal time format it introduces new forms of trade models with quite unconventional possibilities. Startups and design consultancies that, regarding to their size, are being able to generate global impact. Quantity is not necessarily measured by revenue’s or employee-volume anymore. That is, today’s businesses can be both small and big at the same time.

Naturally, open source can still be reclaimed by applications and history repeat itself in marketing terms. Though many doubt it; the diversity is far to developed and spread already. The playground is now open for everyone. In some cases, such as general bureaucracy-models of large organizations, change will require a whole new generation. For many it’s a persistent, often reluctant road to insight met with fear of old patterns, too anchored in habits and in a life’s worth of work.

A metaphorical prediction. Commercialism will logically continue to cram in wherever it reinvents itself in new disguised shapes, but marketing-knowledge with understanding of the ongoing scenery is an unavoidable necessity; times of recession functioning as convincing evidence of the industry’s incapability for transformation.

This situation is like a snowfall that’s just started; the old landscape still being somewhat identifiable. Evolution is usually inflexible and the aggravation will reduce, ploughing way for acceptation and adaption of a current of constant change. Those being able to adjust will succeed, mostly because of pure enthusiasm. Observing these possible futures is actually quite compelling and engaging.

Written by somebody enjoying a striving practice of sense making.

Read more about design as a definition.

 

 
Fabian DanielsenSwift introduction to the inspiration marks belowA continuously updated archive of marks from favorite articles, books and presentations. Quotes with notes and links to their origin articles, videos and slideshows.

Some of the material below can also be found from:
twitter/@fabiandanielsen/favorites

How Print Design is the Future of Interaction

By Mike Kruzeniski

“The first interfaces were built on a need to communicate what they were. They were like a desk, but better. They were completely new, so an approach of direct representation was appropriate. To understand that a word such as “ok” was a new kind of action; surrounding it with the texture and shading of a button made it clear that it should be pressed. Today however, most onscreen content is assumed to be interactive. The literal analog affordance is no longer necessary, and yet, it’s the default path that so many interactive experiences follow. [– –] ”

“[– –] In an age where our interactions are information-based rather than tool oriented, a visual communication language that is hinged on arcane artifacts is no longer relevant. The value of interfaces today is the information it wants to present, not the physical vessel that the information once resided.”

Personal note. Although the argument of the article is from an architect of a print-inspired design language owned by a huge company, many of it’s points are still undeniable and accurate. Good written and highly inspiring.
Related material: How Microsoft Hit CTRL+ALT+DEL on Windows Phone and 5 incredible ways mobile design will change in the next 5 years

A wider context

By Stephanie Rieger

“We have always inherited the behaviours and mental models of our time. Models born of the fashion we wear, the music we listen to, the language we speak and the technology we use. All of these influence how we think about the world and in turn, cause us to dream up things that previous generations would never have considered.
And up until now, generations were typically involved.

Personal note. About the future of the web context that’s narrowing generation gaps and consequently generates vital behavior changes. A very good article tackling a truly difficult topic. Philosophical stuff.
Related material: The Children of Cyberspace: Old Fogies by Their 20s

Portable cathedrals

By Dan Hill

“Each mobile phone handset is not a mere product, perhaps like the other products that have traditionally adorned the pages of this magazine—as a chair is, or a lighting fixture is. Instead, each handset is a play in a wider global contest, a node in logistics networks of immense scale and complexity, a platform for an ecosystem of applications, an exemplar of the internet of things, a window onto the daily interactions of billions of users, of their ever-changing personalities and cultures, a product that consumers traditionally consider the most important in their possession, after the keys to their home.”

“The phone is an intimate device, not simply through its ubiquity and connectivity, its relationship with the body. While objects have long been cultural choices and symbolic goods, the mobile phone, being the most personal connection to the internet, is a device for generating symbolic goods, a vehicle for culture, a proxy for the owner’s identities. It is vast business and cultural phenomenon, all at once. [– –]”

“Apple’s devices are a triumph of reduction, with their industrial design philosophy driven by the desire to disappear the device, perhaps following Naota Fukasawa’s notion of “design dissolving in behaviour.” [– –]”

Personal note. Although a bit subjective, as a review still in a very rare class; passionated and utterly thoroughly. Dan Hill compares N9 & Meego against iPhone
& iOS; in detail plus on a broad, highly read worthy level.
Related material: The beautiful N9 – and how it could be even better and
Editorial: Dear Nokia, you cannot be serious!

Brand Early, Not Often

By Emily Heyward

“One of our clients, Behance, is an online platform that showcases and helps users discover new creative works; it’s also a wonderful example of a design-driven startup that has seen incredible success. Although the majority of their products exist online, they have never let technology purely lead the way–the design team plays a major role in every decision. [– –] ”

“[– –] You get one chance (if you are lucky) to make an impression with consumers, to stick in their minds. Yes, you should constantly be improving on your offering, but if you don’t establish a loyal audience from the start, no one will be there to see (and talk about) these changes. And the most surefire way to build loyalty is through a strong brand that connects with people, especially if you are still testing
and adjusting features.”

Personal note. Really nothing new here; just appreciating the effort, since so many… don’t get it! Brand understanding has been widely run over by technology.
Related material: Mint.com: Why Design Matters, Too

Boston Globe’s Responsive Redesign. Discuss.

By Jeffrey Zeldman

“As the first responsive redesign of a “real” website (i.e. a large, corporately financed, widely read newspaper site rather than some designer’s blog), the site has the potential to raise public awareness of this flexible, standards-based, multi-platform and user-focused web design approach, and deepen perceptions of its legitimacy, much as Mike Davidson’s standards-based redesign of ESPN.com in 2003 helped convince nonbelievers to take a second look at designing with web standards: [– –] ”

Personal note. About the historical first responsive redesign of a major web page,
The Boston Globe and it’s architect, Ethan Marcotte. A notable achievement,
conserning every designer for the screen.
Related material: Behind Boston Globe’s responsive layout, Breaking Dev: Responsible & Responsive and Available in all sizes: 30 Flexible websites

Personality in Design

By Aarron Walter

“I’ll let you in on a secret. I’m not a fan of the name “Human-Computer Interaction.” When I design, I work very hard to make the interface experience feel like there’s a human on the other end, not a computer. It might sound like I’m splitting hairs, but names are important. Names shape our perceptions, and cue us into the ideas that fit within a category.“

“Emotional design’s primary goal is to facilitate human-to-human communication. If we’re doing our job well, the computer recedes into the background, and personalities rise to the surface. To achieve this goal, we must consider how we interact with one another in real life. [– –]”

“We have a history of injecting personality into the things we make, in a bid to make mechanical things more human. When Johannes Gutenberg—goldsmith and father of the printing press—experimented with movable type in the mid-fifteenth century, the human hand inspired him. [– –]”

Personal note. Due to technology profiling must undergo it’s next evolution-phase to function the way it’s supposed to. Just as user personas, design personas is an excellent tool to create and maintain a user friendly identity of a screen-service. The article above is an excerpt from a chapter of A. Walters excellent book.
Related material: Designing For Emotion, Aarron Walter on designing for emotion, Learning to Love Humans: Emotional Interface Design and
Emotional Design Reading List

Don’t Add Features to Make Customers Happy

By ZURB, Dmitry Dragilev

“If you’re just starting to grow a product, adding more features will not necessarily create more revenue. You need to focus on the core features of your product. Here is a quote from Isaac Hall Founder of Recurly.com, which had the same functionality as Dropbox, but lost because they made the mistake of adding too many features early in the game. [– –] ”

Personal note. Very good point about Dropbox and why it appeals so well. Limit and find the core feature of your design; not maybe exactly that simple, but as a basic framework still true regarding many scenarios.
Related material: Good UX in the Wild: Dropbox’s attention to detail on their download page and Designing For Emotion

Winning Combinations: Putting Data and Design Together

By Hunter Whitney

“Helping people find meaning in large, complex datasets is becoming an increasingly important consideration in UX design. While the need may be clear, the steps of transforming unprocessed data into effective visualizations are not always so apparent. [– –]”

“Finding the right fit between data and visualizations can get more complex and subtle. As a consumer of infographics and other visual representations, it can be well worth asking if the image does justice to the meaning. For designers, it is important to consider how the visual may be clarifying or confusing the point. This process is called “visually encoding” the data. [– –]”

“The big opportunities for problem solving and gleaning insights from large, complex, and diverse datasets require that people with very different skills and mindsets all share in the sandbox. When Raffael Marty started looking into computer security and visualization, he found that “the visualization people don’t know about security concepts and security people didn’t know about visualization. [– –]”

Personal note. “Doing justice to the image” is one heck of an important punchline for todays visual screen-designers to always remember. Uxmag.com is an excellent publication worth of following if your in the business of user experience.
Related material: Pleasant Things Work Better, The Evolution of Discoverability and The Dirtiest Word in UX: Complexity

Long Live the Redesign

By Francisco Inchauste

“[– –] Great designers adjust an existing work with little disruption of the foundational design for a goal or purpose. The end result is a modification to the design that improves the user experience. Good designers, on the other hand, recreate existing work focusing on the aesthetic, with a misunderstood notion that it will always improve it. However they end up disrupting and/or damaging the user’s experience making no real impact with the effort.”

Personal note. If Louis Rosenfeld’s and Cameron Moll’s ideas of redesign are familiar, check this one. Vital, fundamental considerations and resources.
Related material: Good Designers Redesign, Great Designers Realign

Framework for Designing for Multiple Devices

By Sachendra Yadav

“Every device does something different. Each device is better at doing certain things, and worse at doing others. So, not all features make sense on all devices. You need to identify how the user will use the product in different contexts. Mobile users want different things from your product than desktop users. As an example, consider a website about movies currently in theatre. On the desktop, users want an immersive experience including trailers and production details. On mobile, they focus on movie listings, nearest theatres, and showtimes. We need to maximize the user experience for all devices so users believe that the application was actually designed for their devices instead of being simply stretched to fit the screen on their devices. [– –]”

“Users consume content from multiple devices throughout the day. It’s important to understand the context in which these devices are being used to craft experiences that specifically suit them. You need to provide the right content, on the
right device, at the right time.”

Personal note. Some very good points about profiling users needs of your
product for multiple device platform design.
Related material: In the U.S., Tablets are TV Buddies while eReaders Make Great Bedfellows

The Opposite of Fitts’ Law

By Jeff Atwood

“In the cockpit of every jet fighter is a brightly painted lever that, when pulled, fires a small rocket engine underneath the pilot’s seat, blowing the pilot, still in his seat, out of the aircraft to parachute safely to earth. Ejector seat levers can only be used once, and their consequences are significant and irreversible.

Applications must have ejector seat levers so that users can occasionally move persistent objects in the interface, or dramatically (sometimes irreversibly) alter the function or behavior of the application. The one thing that must never happen is accidental deployment of the ejector seat. [– –]”

“I can think of a half-dozen applications I regularly use where the ejector seat button is inexplicably placed right next to the cabin lights button. Let’s take a look at our old friend GMail, for example: [– –]”

Personal note. Ever pushed the “Send” button by mistake? Good examples of the importance of correct alignment of features.
Related material: Web Form Design: Filling in the Blanks

New Form Techniques Proven to Save Time and Money

By Anthony Tseng

“Filling out forms are painful when they’re time-consuming. A form that’s efficient to fill out can save users time. But it can also save companies a lot of money. A few seconds saved on a form can end up saving companies millions of dollars a year in reduced labor costs. Form efficiency makes a huge difference when you look at how it affects thousands of people over an extended period. [– –]”

“Just how fast is using a unified text field and location automation field compared to the traditional approach of using multiple form fields? The best way to find out is to analyze the time it takes for users to complete each step in the process and compare each approach. To do this, we’ll use a hard science approach known in the field of human-computer interaction as the Keystroke-Level Model (KLM). [– –]”

Personal note. Uxmovement.com is a must for every serious screen-designer; the material is cutting edge and easy to read.
Related material: Why Rounded Corners are Easier on the Eyes

A Case for Web Storytelling

By Curt Cloninger

“In addition to style and content (even understood in their broadened definitions), I propose that there is at least a third element in the web design mix that is getting overlooked. And I think it’s the most important element of all. I’ll call this missing element a “narrative voice.” You can have your slick style and your meaty content, but without a mature and perspicacious narrative voice, your site will still fail to engage your visitors. [– –]”

“The reason for this lack of industry focus on narrative is that we still think the web is a set of technologies. We are still primarily tech geeks. Which is why corporations still don’t trust web designers to make marketing and branding decisions, even though we should understand this medium better than anyone.”

Personal note. The article is both an echo from the past and brilliantly before it’s time; written way back in 2000 the subject is still vital, which is nothing but unfortunate. Good branding was implemented into web 2.0 very late.
Related material: Designing For Emotion

Will Ford learn that software isn’t manufactured?

By Alan Cooper

“Ford’s troubles follow a familiar pattern of older, industrial companies struggling with digital age problems. The challenges of digital technology, particularly its human-facing aspects, can’t successfully be addressed with technical skills rooted in manufacturing. What’s more, the organizational structures of the industrial era can become counterproductive when applied to the people who make digital systems”.

“Neither can those manufacturing companies dodge the problem. Digital solutions are so much cheaper and more flexible than mechanical ones that they will eventually come to dominate the entire company. Companies who can master the challenge of software’s unique nature, and particularly of how humans interact with it, will thrive. Ford is learning the opposite lesson. [– –]”

“Designing and building a better automobile cockpit is the tip of the iceberg. The biggest task facing Ford and other car companies is changing the way they think and the way they work.”

Personal note. Because of driver attention, touchscreen’s aren’t the real solution to future dashboards of cars. Even more, to enter these eras, industry
environments must change.
Related material: The surprising truth about what motivates us and QNX demos mobile app platform in cloud-connected Porsche

New Approaches To Designing Log-In Forms

By Luke Wroblewski

“For many of us, logging into websites is a part of our daily routine. In fact, we probably do it so often that we’ve stopped having to think about how it’s done… that is, until something goes wrong: we forget our password, our user name, the email address we signed up with, how we signed up, or even if we ever signed up at all.
These experiences are not just frustrating for us, but are bad for businesses as well.”

“How bad? User Interface Engineering’s analysis of a major online retailer found that 45% of all customers had multiple registrations in the system, 160,000 people requested their password every day, and 75% of these people never completed the purchase they started once they requested their password.”

Personal note. Just another good example-article of why L. Wroblewski is worth following; i.a. considering functional online business and good user experience.
Related material: Web Form Design: Filling in the Blanks, Touch Gesture Reference Guide and Design for Mobile: What Gestures do People Use?

Transmedia Design for the 3 Screens (Make That 5)

By Jakob Nielsen

“Although it makes for a good story to claim that something new will kill the old, things rarely work out that way. As Peter Zollman once said, “with the possible exception of the town crier, a new medium has never put an old medium out of business.” Despite TV, we still have radio — and, for that matter, live theater. In the computer industry, we still have mainframes, and IBM harvests billions each year accordingly.”

Personal note. Although a great article, this quote, apart from the data, is about the only certain conclusion in it. Mobile first, transmedia and responsive design: they all make sense. Luckily though, there are always people with opinions about them; through declarations or philosophical ponderings.
Related material: Mobile Is Making the Desktop Obsolete. Or Is It?, Smart Mobile And The Thin Cloud and Web 3.0 is not the Semantic Web, its The Spatial Web

VIDEO AND SLIDESHOW PRESENTATIONS:

Pragmatic responsive design

By Yiibu
Personal note. Once again a great presentation from Stephanie (and Bryan) Rieger.
Related material: It’s about people, not devices…and
Beyond the mobile web

Learning to Love Humans: Emotional Interface Design

By Aarron Walter
Personal note. If you don’t read the book, do atleast watch this presentation. Obligatory knowledge for anyone in the business of branding.
Related material: Designing For Emotion

The surprising truth about what motivates us

By RSA
Personal note. Autonomy, mastery, purpose; the punchline and video
that Alan Cooper refered to at UX London 2011.

Networked Society ‘On the Brink’

By ericssonmultimedia
Personal note. Future tech/design concept videos are often cleanic and unrealistic
with one main purpose of invoking aesthetical emotions. This calm, debating
one is a quite good approach and attempt of realism.
Related material: Media Surfaces: Incidental Media

Retrospective on the Design and Philosophy of Firefox

By Alex Faaborg
Personal note. Great example of clever visual “cognitive branding” through mental models. An honest, good presentation.
Related material: The Evolution of Discoverability

How algorithms shape our world

By Kevin Slavin
Personal note. The modern world around us consists of algorithms, just like the human body consists of cells. Fascinating, entertaining presentation.

Why Simplicity Creates Great User Experiences

By Dorm Room Tycoon
Personal note. Yup. Top decision makers, design for ecosystems, not for single platforms. Good podcast interview with Oliver Reichenstein.

Rethinking the notion of a country

By Ben Hammersley
Personal note. Eg. about why the old elites are freaking out
about the digital world.

BOOKS WORTH READING DESPITE THEIR LENGHTS:

Mobile First

By Luke Wroblewski
Personal note. Good, easy writing about the biggest design-revolution since
the birth of the web. A must read for every “designer for the web”.

Designing For Emotion

By Aarron Walter
Personal note. A great read about the latest evolution of branding. A must for every profile designer for screens, interested in positive experiences. Great behind the scenes examples. I.a. about the 2010 redesign process of Twitter; possibly the most successful and clever redesign process of the modern web.
Related material: Learning to Love Humans: Emotional Interface Design