Swift introduction to the writings below.Reflections over displayed experiences and profession related observations.A personal channel of objective, transparent thoughts.
Highlights from UX London 2011
August 8, 2011. Categories: Blog, Conferences, Methodology, Mobile, User Experience,A designers notes about liberating creativity, analyzing data and designing for context out of control.
According to my employment I got the chance to attend the annual UX London conference with two of my colleagues. As a conference-first timer the happening, presented by some of the industry’s pioneering names, turned out to be a real brainstormer. The opportunity to gain knowledge from practitioners with triple to quadruple times of experience thru three nonstop intensive days, left you with an idea and note-documentation of ridiculous length. Here’s an attempt to summarize the big picture of one day of presentations and two days of workshopping.
Why should corporations liberate creativity?
Alan Cooper. The grandmaster himself Alan Cooper spoke about business-management as todays hurdle for innovation; standpoints that inevitably brought to mind all those unfolding articles of former Nokia-employers. He defined a new era where software and interaction designers work together, creating a transparent agile-ecosystem where in house communication is undisturbed. These post industrial “balanced teams” needs what to know by them self, not by the management. We’re witnessing an inflection point where old “command and control” methods are being dissented thru startups in a will to create real purpose. Money is a far lesser motivator than assumed and the inmates are unchaining themselves (“autonomy, mastery, purpose”). This “responsible craftsmanship” is possible only when designers sees the impact of their work. As follows, “software behave’s well” (i.a. Apple).
Stephen Elop’s Nokia Adventure by Peter Burrows
Nokia: Culture will out by Adam Greenfield
Will Ford learn that software isn’t manufactured? by Alan Cooper
Redesign is a process, not a project!
Louis Rosenfeld. I’ve GFX redesigned several big scale websites during my employments, so the presentation “Redesign Must Die” by L. Rosenfeld felt obvious on a very practical level. The tendency of redesign is a consequent of (surprise) traditional management transacting, where managers “attempt the impossible in no time at great cost”. It all falls down on the process itself: first it’s the managers obligation to provide a long-spanned collaboration with the client, and second it’s the designers responsibility to design sustainable. In other words, it shouldn’t be about projects; a large website should be designed thru a continuos process where data is analyzed to understand the behavioral of it’s users (BBC, Apple, Facebook, etc.). The need of access to metadata is vital in creating good content-paths. Behavioral can’t be forced. Websites should be treated as organisms that evolve thru years without having to be redesigned. Large structural changes requires new experience orientation and accustomization; all-out redesigns easily pisses people of! Ideally adaptations shouldn’t even be noticed thru small continuos changes (Google, Facebook). Emphasis on responsible contextual navigation and search-analysis is still too rare; according to a rumor 90% of Microsoft.com:s content has never even been accessed.
Good Designers Redesign, Great Designers Realign, by Cameron Moll
Long Live the Redesign, by Francisco Inchoate
The End of Client Services, by Khoi Vinh
Complexity requires simplicity
Giles Colborne. Google was really on many speakers lips. In our fast evolving technological environments, simplicity is becoming the ultimate skill to master. Giles Colburne’s “Advanced Simplicity” workshop tackled the issue of complexity of technology; what is simplicity in user experience? Google is simple on the surface, but extremely complexed under. He defined two core-type of users: “experts” and “the mainstream”. The classical TV remote control exercise was a great example: even if the remote control is used by the mainstream, it’s design has for decades been for experts. In a world were mobile is getting more simple than web-interfaces, with no adverts and straight-on activities, designers should design for the mainstream. Meaning, for moms and dads. Users should be able to decide the complexity by them self. The designers task is to provide them with the tools. This isn’t easy and one excellent example was actually the conference wifi-card. The website of the host wasn’t mobile-optimized, and the username and the password-fields were reversed to the one’s on the physical card. From a smartphone you needed to heavily pinch and orient to the logging fields that were placed in a small distant corner. There you usually pasted in the passwords in wrong order because of the reverse alignment on the card. So, on the other hand, simplicity in itself is not the solution. It’s about the experience of it.
The Opposite of Fitts’ Law by Jeff Atwood
Innovative Techniques to Simplify Sign Ups and Logins by Anthony T
Web Form Design: Filling in the Blanks (book), by Luke Wroblewski
Mobile; the biggest design challenge ever?
Bryan & Stephanie Rieger. In a small, filled room, the Yiibu’s of Bryan and Stephanie Rieger held an intensive presentation and workshop called It’s not the device people are after, it is all the things the device enables. The event left no one cold and pretty much highlighted the conference for me personally. I’ve been an admire of their work for a time. Their presentation-technique is unique because of their storytelling knowhow where interpretations are made upon an exceptional stock of facts.
“The present is a world of one line of connectivity”. We don’t need to go to the internet any more. Of 6.8 billion inhabitants 77% has mobile devices (April 2011). 1.3 billion uses the mobile internet, which for many is the only access point! Yup, Explorer sucks, but for 1/3 users in the world, proxy browsers (OperaMini) is the only viewpoint to internet context, ahead or in the absent of PC’s. Surprisingly Blackberry is the most popular smartphone globally but the market is fragmented and therefore wide open for instance Chinese developers (ZTE, Huawei). Mobile context (web and later apps) used to be a very quick experience. Everything else was not mobile. Now mobile is pretty much everything. Even if the physical devices it selves can’t really get any smaller it’s massive context is streaming in space, everywhere. It’s all though still a bit fuzzy: after iOS and Android the rest is a scenery of huge diversity. Furthermore the user interface’s are still manipulated with physical buttons such as e.g. “back” buttons on Android and Windows Phone 7 devices.
From a physical perspective, diverse interaction and design patterns are taking shape as a consequent of new mental models. These new interpretations of user interface’s are the results from a fundamentally new way of communication: gestural-navigation. The main challenge is that we’re the first generation of users of touchscreens; there’s still many discoverability and standard-issues regarding interaction thru gestures.
Further, when thinking beyond the mobile web, any desire of control becomes an illusion. We’ve already set our content free; data wants to move around and we never really know where it’ll end up. Traditional brand presence is undergoing a massive transformation and the question of how native app design could be replaced by one single user experience thru all devices is running hot thru new doctrines like responsible web design. Regardless of some very good principles, there simply isn’t a waterproof method to design for all platforms simultaneously. With new devices popping up like never before, it’s just a shitty fact that client’s doesn’t always understand.
Beyond the mobile web, by Yiibu
Weekend Reading: Responsive Web Design and Mobile Context,
by Jason Grigsby
Responsive Web Design (book), by Ethan Marcotte
A short overview
Except from Oliver Kings’s clarifying presentation of Service Design and Matt Jones hilarious human-robot standup, none of the presentations displayed anything fundamentally new. But they didn’t need to! Some are of precious practical significance, while other are just wonderful, entertaining mindblowers. For the listener, the tendency commonly seems to be to start with four hands-on UX-conferences. Usually one each year. After that you’re done with user experience lectures. The next step is the higher level ubicomb venue’s like e.g. Dconstruct or Lift.
It’s reputed that some speakers lectures the same presentations even three years in a row. Even so, if the subject is familiar, don’t hesitate; long-spanned individual experience is always indispensable. Lay back, enjoy and forget about making notes on an iPad.
