Some thoughts...

...about displayed information of pixel-based environments.
 

 

 
Fabian DanielsenSwift introduction to the writings below.Reflections over displayed experiences and profession related observations.
A personal channel of objective, transparent thoughts.

Don’t interrupt the story

August 21, 2011. Categories: Branding, Business, User Experience.

User experiences are brands. Brands are stories. And stories must continue even through online diversity.

In their workshop at UX London 2011, Stephanie & Bryan Rieger mentioned that brand presence is undergoing a massive transformation. Because of the diversity of new devices and platforms, valuable storytelling in brand strategy doesn’t apply as before. Redesigns and startups are popping up at the same speed as devices are being sold.

A while ago, I came across this A List Apart-article: A Case for Web Storytelling. It says well that web design is in storytelling what TV was in the 50’s. Web agencies nor todays user experience agencies have never realized, that a product needs to be introduced by a story, and after launch fostered as a process. An ability that advertising agencies have always had.

When you combine the Rieger’s statement of brand transformation, the lack of storytelling and redesign, you’ll end up with some quite interesting, although serious observations:

1. Today brands are user interfaces, products just like training shoes or jeans. The first come across with brands is digital.

2. Storytelling is brand building. Every user interface has a story, which can either be affected or ignored.

3. Redesign needs to be dumped. Redesign is a story-killer and therefore a failure regarding consistent brand building.

Every product needs marketing in some form, but a functioning product doesn’t need illusions. Storytelling should be seen as modern post-launch design management. Advertising agencies live in symbiosis with their clients through long-term contracts. Below three basic steps of how user experience agencies could do the same:

1. The user-data of the product needs to be accessed. This shouldn’t be a problem for the clients.

2. The behavioral models of these should be analyzed regularly through a price affordable even to smaller businesses.

3. Improvement’s should be implemented when needed.

User experience agencies might just be in their first evolution-phase. There’s plenty of will to create purpose; either through independent implementation of an idea or just through spreading them. The next phase is to turn redesigns into design management. Overall it’s less expensive, and brands become stronger due to familiar stories.

A Case for Web Storytelling, by Curt Cloninger, Long Live the Redesign, by Francisco Inchoate and The End of Client Services, by Khoi Vinh.

Highlights from UX London 2011

August 8, 2011. Categories: Conferences, Methodology, Mobile, User Experience.

A designers notes about liberating creativity, analyzing data and designing for context out of control. Read more

Something noteworthy: Windows phone 7

April 10, 2011. Categories: Interfaces, Mobile, Touchscreen's, User Experience, Visual Design.

How do we visually interpret functions best thru an operating system; does GFX forms really need to be boiled in 3D to be understood as functions? Read more

About business formats and atemporality

February 23, 2011. Categories: Business, Technology.

The entry of networked information into society has introduced new values of necessities. Due to continuos acceleration of technological transformation, it’s the individual who’s determines the value of a creation… Read more

Design – more than a form

December 12, 2010. Categories: Methodology, User Experience, Visual Design.

The purpose of design isn’t only about visualization anymore. The field of impact has shifted from filling a single furniture store to entire integrated environments. Today the purpose of design is to make technology understandable and meaningful. Read more

 

 
Fabian DanielsenSwift introduction to the inspiration marks belowA continuously updated archive of marks from favorite articles, books and presentations. Quotes with notes and links to their origin articles, videos and slideshows.

Some of the material below can also be found from:
twitter/@fabiandanielsen/favorites

Twitter’s Creative Director Talks Design, UX and Inspiration

An interview with Doug Bowman

“In a world where data bits flow abundantly, our minds have developed filters to sift through the overflow of useless and badly designed information. While design must appeal to our sense of aesthetic, it must not stand in the way of delivery, cause complications or introduce stumbling blocks.”

“Know very well the reasons why the product needs a redesign, or if it does at all,” Bowman told us. “Understand that users are creatures of habit, and change is often hard to move beyond. [– –] Some redesigns are often appreciated more for what they eliminate than what they add.”

Personal note. Great statements regarding user experience.

The Future of Advertising

By Danielle Sacks

“Marketing actually needs to be useful — “use-vertising” instead of advertising — which means that you must think more like a product developer than an entertainer. While campaigns once promised glossy anthemic concepts, perfected before being shipped off to the waiting client, digital is incremental, experimental, continually optimized — “perpetual beta” — and never, ever finished”

Personal note. Greatly written, nearly melodramatic. But yet, so many truth’s and facts. Related material: The Pernicious Effects of Advertising and Marketing Agencies Trying To Deliver User Experience Design.

The future of writing on tablets: A Q&A with Information Architects

An interview with Oliver Reichenstein

“I don’t see design as a separate discipline. Good design has a technological, a tangible and an economical side. [– –] Designing better news is a design, strategy and economic issue. I don’t have a solution, but I feel that I’m on a hot trail. What motivates me is that with the liberation of information, we see a global transformation of societies toward more openness, more reason, less lethargy. “

“Sometimes I get scared that this revolution — just as all the big industrial revolutions before — might eat its kids. But I can’t see how. The dam has broken. There is no way back to information control.”

Personal note. A good interview with one of the most influential doer out there.
Related material: Interview with iA’s Oliver Reichenstein.

Multi-Touch Systems that I Have Known and Loved

By Bill Buxton

“”New” technologies – like multi-touch – do not grow out of a vacuum.  While marketing tends to like the “great invention” story, real innovation rarely works that way.  In short, the evolution of multi-touch is a text-book example of what I call “the long-nose of innovation”

Personal note. Basic historical knowledge for every designer of HCI.
Related material: Touching the future and Apple: Their Tablet Computer History.

How Microsoft Hit CTRL+ALT+DEL on Windows Phone

By Brian X. Chen

“A cleaner, consistent user interface wasn’t achieved just by tweaking mobile strategy. To guide the developers making Windows Phone 7, Microsoft’s design director Flora established “Metro,” a set of design standards. “The philosophy of Metro is trying to do a lot with a little,” Flora said. “Use typography in a creative way and eliminate a lot of decoration. Just have the form of it tell the story. That allows the content really to be the hero.”

“Henceforth, instead of a screen cluttered with icon buttons, Windows Phone 7 focuses heavily on typography to display different features and functions. [– –]”

Personal note. The making-process of the beautiful typographical-functional mobile user interface of Windows Phone 7. Related article: The Windows Phone 7 Review.

Network Realism: William Gibson and new forms of Fiction

By James Bridle

“Network Realism is writing that is of and about the network. It’s realism because it’s so close to our present reality. A realism that posits an increasingly 1:1 relationship between Fiction and the World. A realtime link. And it’s networked because it lives in a place that’s that’s enabled by, and only recently made possible by, our technological connectedness.”

Personal note. About the intriguing subject of atemporality.
Related material: William Gibson says the future is right here, right now.

John Sculley On Steve Jobs, The Full Interview Transcript

By Leander Kahney

“An anecdotal story, a friend of mine was at meetings at Apple and Microsoft on the same day and this was in the last year, so this was recently. He went into the Apple meeting (he’s a vendor for Apple) and when he went into the meeting at Apple as soon as the designers walked in the room, everyone stopped talking because the designers are the most respected people in the organization. [– –]”

“Later in the day he was at Microsoft. When he went into the Microsoft meeting, everybody was talking and then the meeting starts and no designers ever walk into the room. All the technical people are sitting there trying to add their ideas of what ought to be in the design. That’s a recipe for disaster. [– –]”

“Design at other companies is not there. It is buried down in the bureaucracy somewhere… In bureaucracies many people have the authority to say no, not the authority to say yes. So you end up with products with compromises. This goes back to Steve’s philosophy that the most important decisions are the things you decide NOT to do, not what you decide to do. It’s the minimalist thinking again.”

Personal note. Something every CEO should read.
VIDEO AND SLIDESHOW PRESENTATIONS:

Rethinking the Mobile Web

By Yiibu
Personal note. Great Mobile stats, refelctions and standards.
Related material: Adaptive Systems for Multiple Devices.

What Comes After Mobile

By Matt Webb
Personal note. Highly inspiring. Quite fascinated by Berg anyway.
Related material: Media surfaces: Incidental Media.

The Design of Networked Products

By Timo Arnall
Personal note. Great stuff about hybrid products & emerging technologies.