Some thoughts...

...about displayed information of pixel-based environments.
 

 

 
Fabian DanielsenSwift introduction to the writings below.Reflections over displayed experiences and profession related observations.
A personal channel of objective, transparent thoughts.

Don’t interrupt the story

August 21, 2011. Categories: Branding, Business, User Experience.

User experiences are brands. Brands are stories. And stories must continue even through online diversity.

In their workshop at UX London 2011, Stephanie & Bryan Rieger mentioned that brand presence is undergoing a massive transformation. Because of the diversity of new devices and platforms, valuable storytelling in brand strategy doesn’t apply as before. Redesigns and startups are popping up at the same speed as devices are being sold.

A while ago, I came across this A List Apart-article: A Case for Web Storytelling. It says well that web design is in storytelling what TV was in the 50’s. Web agencies nor todays user experience agencies have never realized, that a product needs to be introduced by a story, and after launch fostered as a process. An ability that advertising agencies have always had.

When you combine the Rieger’s statement of brand transformation, the lack of storytelling and redesign, you’ll end up with some quite interesting, although serious observations:

1. Today brands are user interfaces, products just like training shoes or jeans. The first come across with brands is digital.

2. Storytelling is brand building. Every user interface has a story, which can either be affected or ignored.

3. Redesign needs to be dumped. Redesign is a story-killer and therefore a failure regarding consistent brand building.

Every product needs marketing in some form, but a functioning product doesn’t need illusions. Storytelling should be seen as modern post-launch design management. Advertising agencies live in symbiosis with their clients through long-term contracts. Below three basic steps of how user experience agencies could do the same:

1. The user-data of the product needs to be accessed. This shouldn’t be a problem for the clients.

2. The behavioral models of these should be analyzed regularly through a price affordable even to smaller businesses.

3. Improvement’s should be implemented when needed.

User experience agencies might just be in their first evolution-phase. There’s plenty of will to create purpose; either through independent implementation of an idea or just through spreading them. The next phase is to turn redesigns into design management. Overall it’s less expensive, and brands become stronger due to familiar stories.

A Case for Web Storytelling, by Curt Cloninger, Long Live the Redesign, by Francisco Inchoate and The End of Client Services, by Khoi Vinh.

Highlights from UX London 2011

August 8, 2011. Categories: Conferences, Methodology, Mobile, User Experience.

A designers notes about liberating creativity, analyzing data and designing for context out of control. Read more

Something noteworthy: Windows phone 7

April 10, 2011. Categories: Interfaces, Mobile, Touchscreen's, User Experience, Visual Design.

How do we visually interpret functions best thru an operating system; does GFX forms really need to be boiled in 3D to be understood as functions? Read more

About business formats and atemporality

February 23, 2011. Categories: Business, Technology.

The entry of networked information into society has introduced new values of necessities. Due to continuos acceleration of technological transformation, it’s the individual who’s determines the value of a creation… Read more

Design – more than a form

December 12, 2010. Categories: Methodology, User Experience, Visual Design.

The purpose of design isn’t only about visualization anymore. The field of impact has shifted from filling a single furniture store to entire integrated environments. Today the purpose of design is to make technology understandable and meaningful. Read more

 

 
Fabian DanielsenSwift introduction to the inspiration marks belowA continuously updated archive of marks from favorite articles, books and presentations. Quotes with notes and links to their origin articles, videos and slideshows.

Some of the material below can also be found from:
twitter/@fabiandanielsen/favorites

Responsive Web Design and Mobile Context

By Tim Kadlec

“Let me be clear—I’m not saying that there is never a need to tailor the content of a mobile site. I’m also not saying that responsive design and one web is an end all be all for mobile. It’s not a black and white issue—there are many, many shades of gray. We shouldn’t ignore the unique needs and characteristics of mobile devices and their users—it would be irresponsible to do so. However, we should be very careful not to assume too much. Mobile context is important, but first we need to figure out what the heck it is.”

Personal note. Web-experience thru mobile is soon overcoming ordinary PC-browsing. But what really is mobile context? Great article with interesting views.
Related material: Making Mobile Mistakes and
Rethinking the Mobile Web.

A Richer Canvas

By Mark Boulton

“Binding content to the book is what all good book designers do. To do this, they use Canons of Page Construction, or other principles to design grid systems that, when populated by content, create that connection. But with all paper-based design, they start with paper. Paper that has edges, ratios that can be repeated. A canvas. And here’s the thing. Creating layouts on the web has to be different because there are no edges. There are no ‘pages’. We’ve made them up.”

Personal note. About what needs to be considered when designing for a wide range screen resolution of multiple devices. Great article, tackling a difficult issue.
Related material: Responsive Web Design and
Thinking Outside the Grid.

What’s Next in Web Design?

By Oliver Reichenstein

“While web sites need to become simpler, simplicity is not a matter of dumbing things down. In contrary. Simplicity is when someone takes care of the details. Take Google for instance. It looks simple. As a user you are not bothered with the technical details of the search. The machine figures it out for you and displays them in a manner so thought through, that doesn’t make you think about design matters.”

User Experience is in the interface, not in the surface. [– –] I am pretty sure that the future of web design will be less concerned about the visual style. I am sure because web sites that care less about visual and more about interaction sell better. And that’s what web site owners care about.”

Personal note. A great, important article with many good principles.
Related material: The 100% Easy-2-Read Standard and
Web Design is 95% Typography.

UX Lisbon: Jakob Nielsen

By Luke Wroblewski

“• Circular renewal: the usability practice started with software applications and physical interfaces. Now we have come full circle. We are once again focusing on applications and physical devices.

• Linear path: there used to be just a few people practicing usability. Now, there is serious business attention paid to user experience. Design used to be done as a side effect of implementation by programmers. Now we have tens of thousands of professionals doing research and design. The growth has been immense -a factor of a thousand in 25 years.

• This linear growth will continue for some time. The differentiating factor between products will be user experience. Usability is more business critical because it is product first, payment second. [– –] ”

Personal note. Check out L.Wroblewski’s other notes from UX Lisbon 2010.
It contains slideshows and some videos. A great package.
Related material: 11 articles about uxlx from the LukeW writing archives.

Ten Rules for Web Startups

By Evan Williams

“One of Google’s biggest strengths—and sources of frustration for outsiders—was their willingness to say no to opportunities, easy money, potential employees, and deals.”

“Many dot-com bubble companies that died could have eventually been successful had they been able to adjust and change their plans instead of running as fast as they could until they burned out. [– –] Pyra was started to build a project-management app, not Blogger. Flickr’s company was building a game. Ebay was going to sell auction software. Initial assumptions are almost always wrong. That’s why the waterfall approach to building software is obsolete in favor agile techniques. The same philosophy should be applied to building a company.”

Personal note. This was written in 2005! Brilliant and astonishing.

Five and a Half Habits of Highly Effective Designers

By Nishant Kothary

“As Seth Godin writes in a little book about quitting called The Dip, “Winners quit all the time. They just quit the right stuff at the right time.” [– –]

““Design is subjective” is one among many prevailing distortions of reality — ideas that have gone unchecked for so long that they parade around as facts — in our organizations. You might recognize these other distortions: “Data and logic trump intuition,“ “Design is decoration,” and “More feedback leads to better designs”. [– –] These clichés seem benign but, in fact, are extremely harmful. They are the proverbial elephant in the room at the heart of dysfunctional organizations.”

Personal note. A small, clever opus if you read all the related links.
Related material: Kill Your Darlings.

Behind the scenes: 37signals.com Redesign

By Jamie Dihiansan

“I always like to throw in a “from left field” design just to see where it goes. This isn’t thematically related to the “manifesto” idea. I thought it was worth exploring and seeing next to the other options. Professionals might also see this as the design you hope the client won’t pick, but is there to divert attention to the other options. It shows some range, but ultimately its main purpose is to fail.”

“What if the site was a clear statement of what 37signals was? Just simple type. Such a design would be antithetical to what many people think of a software company’s website.”

Personal note. Really nothing new. Just appreciating the beautiful level of transparency.

What Separates Good Designers from Great Ones

By Dan Saffer

“No compromising on process. Whatever that process is, they stick to it. IDEO is great about this. If a client doesn’t want that process, they are told to look elsewhere for business. You hire us because we follow our process, which we know produces better results.”

“Time. Enough time to do the work well, including the hidden cost of thinking that has to happen. You need enough time to do brainstorming, iterations, prototyping, testing, and to focus on the details. Some products simply take years to get right; all of Apple’s products do.”

“Details. Sweating the details: [– –]. The tiniest of changes, done well, can affect a product greatly. Yves Behar and Jonathan Ive are known for this kind of detailed design.”

Personal note. The best description of the subject I’ve come across.

1960s Braun Products Hold the Secrets to Apple’s Future

By Jesus Diaz

“When you look at the Braun products by Dieter Rams—many of them at New York’s MoMA—and compare them to Ive’s work at Apple, you can clearly see the similarities in their philosophies way beyond the sparse use of color, the selection of materials and how the products are shaped around the function with no artificial design, keeping the design “honest.”

”This passion for “simplicity” and “honest design” that is always declared by Ive whenever he’s interviewed or appears in a promo video, is at the core of Dieter Rams’ 10 principles for good design:

• Good design makes a product useful.
• Good design is aesthetic.
• Good design helps us to understand a product.
• Good design is honest.
• Good design is as little design as possible. [– –]”

Personal note. “Good design is as little design as possible” sums so much.
A continuing personal favorite statement.
Related material: John Sculley On Steve Jobs, The Full Interview Transcript.

How Close Are We To An Adaptive Web?

By Dr. Scott Brave

“In an adaptive Web scenario, the Web will truly come to life and become self-learning. We’ll see the Google way of determining linkages between sites and content go by the wayside in favor of an approach that’s based entirely on what the Web community at large and like-minded users within it found useful. An adaptive Web experience would represent a dramatic shift in how we interact with the Web (or more accurately, how the Web interacts with us). [– –]”

“In many ways, it’s in step with the democratization of the Internet: In the first phase of the web, only people “in the know” could publish content. In web. 2.0, everyone could explicitly contribute to the community via social networking and self-publishing tools. Naturally, the next step is for all users to be able to contribute to building and organizing the Web in its entirety, organically shaping our individual relationship with it based on our collective experiences.”

Personal note. Best description of the topic and it’s issues I’ve come across.
Related material: Marissa Mayer’s Next Big Thing: “Contextual Discovery”
— Google Results Without Search.
VIDEO AND SLIDESHOW PRESENTATIONS:

Adaptive Systems for Multiple Devices

By Simon Collison
Personal note. Times of new interaction and visual language patterns.
More good design principles for screen. Awesome material.
Related material: Rethinking the Mobile Web.

The Visual Interface is Now Your Brand

By Nick Myers
Personal note. About todays responsibilities of visual designers.

Personal, Relevant. Connected: Designing Integrated Mobile Experiences for Apps and Web

By Mike Kruzeniski
Personal note. Infographic doesn’t need to be flashy or chromy. About the design process of a truely welcomed variation delivered by WinP7.
Related material: How Microsoft Hit CTRL+ALT+DEL on Windows Phone.

Media Surfaces: Incidental Media

By Berg
Personal note. Just a beautiful way to present ideas, thru a silent, clean film.
A everlasting favorite. Related material: Media Surfaces: The Journey.

BOOKS WORTH READING DESPITE THEIR LENGHTS:

Web Form Design: Filling in the Blanks

By Luke Wroblewski
Personal note. Literally “on the money”. A detailed piece covering a very broad subject, making you consider a lots of things! A must read for every
“designer for the web”.

The Ten Faces of Innovation

By Thomas Kelley and Jonathan Littman
Personal note. A readworthy cover of the methodologies and techniques used
by IDEO during the agency’s existence.